@Austin Thanks!
I am developing on PC and have only been able to test on one Mac build so far, but I'll work on making that more robust. I also need to go pay for some certificates to make it easier for people to get the game up and running.
I am probably culturally biased against mobile games so that is definitely a blindspot of mine, noted!
Noted on the AI generation and visual chaos / cluttering. I've held off on the UX and UI as long as I can in the dev cycle deliberately, because I can iterate much faster through game engines than quality art, and that's where my main budget expenses will mostly emerge. Consider the visual assets very much placeholders and proof-of-concepts for now and they will iterate rapidly, then start to stabilise as I settle on art direction and start getting real assets designed.
I'll be uploading more content to the website over the next few days as well for anyone who's interested in more of the backend. LLM's scanning the repo on github should be able to summarise what's going on reasonably well.